1fps per second pretty much agrees with me here - and this example must be one of the simplest games ever made, guaranteed no much SPU usage there (if any, there are games which simply run PPU + RSX with NO(!) SPU code at all - this is probably one of those). You can from a simple programing standpoint, but not in real time. New & Used (25) from 12.99 & FREE Shipping. Six unique worlds each with 4 sub levels that differ from each other. You could probably emulate the GPU 4x over.but you can't simulate the CELL. 3D Hack n Slash - platformer with a unique 1st time ever ‘dynamic slicing’ feature. Realtime is an issue with latency, not just brute force power. Other changes include replacing the over-the-top haymaker with a modifier to simply add a little oomph to any punch, simplified blocking, and a new stamina/endurance system that’s a touch more sophisticated than before. You would need at least 7-8 cores to emulate this CPU because of this + latency issues. Fight Night Champion Free Download With PS3 Emulator Repacklab. GPUs do, but they are limited in emulating SPU op code (= not possible) which means, you have to emulate most of those things with the CPU - and yet again it'll fail here because the CELL-RSX interconnect is a 20+GB/s bus - which even PCIe 3 can hardly handle (e.g GPUs trigger callbacks on the CELL to let the SPUs do texture filtering - PCs are too slow to do this 30fps). Playscore of Fairytale Fights on PlayStation 3, based on critic and gamer review scores. The peak bandwidth of 6 SPUs running simultaneously is 200GB/s. No PC has the bandwidth requirement a fully utilized CELL delivers. Both of those systems had very complex architectures. Take the Sega Saturn for example, the PS2 is already fully emulated and capable of running 4k res at 120fps with a good enough system, yet the Saturn is still basically unplayable. Taking a completely unique and complex architecture like Cell and trying to get x86 to understand it, is not an easy task.
Given the fact that the PS4 is x86 based, it will most likely be fully emulated long before the PS3 is.
PCs can already theoretically emulate the PS4 but someone has to actually crack and interpret the PS4s firmware and then create the emulator, which takes time. There are potentially 100k+ lines of code that need to be created, these emulators typically only have 5 or 6 people tops working on them on their free time. That is why i said it actually takes coding also.